![]() ![]() Item types which normally require multiple objects to create (such as Platemail) will cause the moody dwarf to acquire that number of objects, but each such object will also contribute a decoration - basically, the item receives multiple free decorations. This decoration doesn't consume additional materials: in the above example, only one ruby was used. For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". Magma versions which lose power, however, will immediately cause the moody dwarf's mood to end (with disastrous consequences).Īrtifacts will automatically have one "free" decoration of the same material as its base material. ![]() Workshops which normally require fuel (a forge or glass furnace) do not require and will not use fuel to make an artifact at that shop. Further, these artifacts could be produced in workshops by professions that could not normally build such an item, such as a bone door being made by a bonecarver in a Craftsdwarf's workshop. For example, you may get platinum armor, stone beds, or even gem furniture. ![]() It's worth noting that artifacts can be made out of materials that normally could not produce the base furniture or item in question. Once the dwarf has started to construct the artifact, you can also use t to see exactly what materials have been tasked (although some may be tasked to be hauled away). If you view ( q) the workshop a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see strange moods for further details). They can be stolen by thieves an artifact lost to you will have a note to that effect in the Artifacts screen ( l).ĭwarves will normally use anywhere from one to ten items in their construction. A list of all artifacts that the fortress has created can be seen by pressing l.Īrtifacts cannot be destroyed unless lost in a chasm or dropped to the magma, though the heat generated by a Spirit of fire seems to be able to melt artifacts not made from magma-safe materials. They cannot be traded, but can be used just like any item of its type, except for clothing and with some limitations to armor and weapons (see below). Dwarves that create an artifact immediately gain enough experience to boost them to legendary level in the affected skill unless they were possessed.ĭwarves drop artifacts in the workshop as soon as they are made. An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce at most only one in their lives (or die trying). Dwarves in strange moods will create legendary artifacts, unique, "named" items which are of unsurpassable quality (and often value as well). ![]()
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